November 27th, 2010
I am very excited. Actually, I’m very very excited. See the photo above? Yep, it’s this rumored and much talked about Playstation phone. It’s a gaming phone folks! The fact is, this is real and it’s coming. It’s time to start getting geeked about gaming phones!
I’ve been a gamer since the early days. You can’t ever question my passion for video games. Lots of great memories and I’ve seen a lot of video game trends come and go. In 2011, there is this new era of motion sensory controls. Great. The Wii and Nintendo brought this new style of controller to the marketplace and since then, Sony Playstation Move and Xbox Kinect have brought it to that next level. But this website isn’t about motion controllers. This site is about the gaming phone.
Continue reading “Gaming Phone – The Evolution Of Gaming Is Here” »
October 10th, 2012
Here is another strong indicator on where mobile gaming is going. T-Mobile will be carrying the Moga gaming pad slash joystick in their retail stores. These smartphones are powerful enough to play the impressive games so let’s get this party started! Obviously the Mogo addition to T-Mobile says a lot about where they see gaming on phones and the accessories that add to that experience. The Moga gamepad isn’t small, but that’s not its main selling point. It’s a very comfortable and well balanced gamepad according to early reviews. Check out a rather funny CNET hands-on video here.
September 20th, 2012
Remember this product. It’s called MOGA, the Mobile Gaming System. It’s going to cost $49.99 USD. One key element with MOGA is in the growing support from game developers. This means the controller will be optimized for this gaming experience. This is for Android devices and phones. So if you buy it, you can use it on Bluetooth enabled mobile devices including tablets. It’s not a “one trick pony”. It’s coming October 21.
“To empower this advance in mobile gaming, MOGA combines three key innovations into a single powerful system. The MOGA Controller is the first state-of-the-art, full-featured controller designed specifically for mobile devices. Pocket-sized, portable and connected via Bluetooth®, the MOGA Controller features the controls that console gamers and developers demand: dual analog sticks, two shoulder buttons, four action buttons and standardized start and select buttons. In addition, the MOGA SDK provides mobile game developers with greater precision, robust control and enhanced display abilities while enabling fast, efficient development of rich new game titles and MOGA enhancement of existing titles. Finally, the MOGA Pivot App enables gamers to easily browse, find and play a library of MOGA Enhanced games in one convenient location. MOGA Pivot App will be available free via Google Play.”
September 7th, 2012
I’ve always been one to veer away from touch control gaming. SteelSeries has come up with nice compact portable Bluetooth joystick gamepad. Yes it has dual analogue sticks! It’s a bit pricey and you may still consider getting a PS3 controller instead, but you can’t beat the portability of this product. Check it out here.
August 6th, 2012
I’ve often discussed the future of gaming phones and what we might see down the line. There have been some great and some not so great ideas and concepts. On first look, I think the GameKlip is a pretty nifty and affordable option if you’re looking for real true gaming on a real true gamepad. I’ve never liked the idea of compromise but we’re talking smartphones and how can you get all the buttons on there? With GameKlip, you just need a Playstation controller and you’re good to go. No compromises.
[read more on TheGameKlip.com]
May 28th, 2012
Here is part of the dilemma as I see it. You know there is a Tegra Zone right? That’s the Nvidia optimized games store where the latest and greatest games which run on the latest Tegra processor. Sure your smartphone may be quad core but who cares? Sure your smartphone could run PS3 games or Xbox 360 games, but there is one problem. Who the heck is making mobile phone games that actually come close to using the horsepower? Not many if any to be honest. I wonder how long this might be for and if ever a game will be created that can harness the power of the modern day quad core smartphone.
It’s almost not worth it for Nvidia to tell us how powerful their smartphone processors are and what the power is equivalent to. As I just said, who cares if it has the similar horsepower to a modern day console? Mobile phone app games are just that. I would suggest there aren’t teams of developers working on the games for months and months trying to max out the eye candy. It’s a shame yes but it’s a reality. At least Rockstar has pushed a few of the most popular console games onto mobile devices. We hope to see more.
Just don’t get oversold on a “gaming phone”. Yes they might be fast and powerful but you will be hard pressed to find a game that actually comes close to showing off that power. It’s going to take a while. Perhaps with the next generation of consoles there will be a clever way of getting console games onto a smartphone. Ah yes touchscreen controls? A hindrance for sure.
April 17th, 2012
Tough times for the biggest video game company in the world. It’s amazing how things can turn out. EA has already laid off 1,100 jobs already in 2012 and is set to cut another 1,500 jobs. That’s a LOT of lost jobs. For the company that would by up the competition it must be a humbling time. Certainly it appears the video game industry is in a state of flux. Mobile gaming, such as tablets and smartphones is definitely taking a cut of the gamers money. Who is looking to spend $60 on new games? It appears fewer people are. Certainly the dive bomb in Rock Band isn’t helping out EA games.
[read more on BBC News]
April 10th, 2012
You have to love the way Rockstar games is taking gaming phones seriously. Other developers have dabbled, but Rockstar has come out with GTA 3 already for iPhone 4 and Android, and now word breaks that Max Payne is headed to iPhones and Android smartphones. It’s happening quickly too. Expect the iOS version on April 12 and the Android version on April 26. Features include customizable controls, HD graphics, high resolution textures and uses Rockstar’s free Social Club online community service. In the back of our minds we’re wondering if GTA 5 Mobile will see the light of day!
[check out more details on Rockstargames.com]
April 1st, 2012
This is just an opinion article and please take it as such. I welcome your opinions also.
We’ve seen the Xperia Play, the first real gaming phone to hit the market. I think personally the touch analogue sticks do nothing for making it a gaming experience. Yes there are some buttons and the d-pad, but who uses that nowadays? I think overall a better solution is needed.
This brings us to some of the clip on smartphone game pads. Makes sense in a lot of ways right? Sure but the portability may leave a little to be desired. We may see more of these phone joysticks come to market but so far it’s not mainstream by any stretch.
I really feel, and this is with some time to think it over, that having a portable Bluetooth gamepad slash joystick is ultimately the best way to game on your phone. The shortcoming of this however is that your smartphone needs to be stationary like sitting on a table. What about a kickstand? Could be part of the package included with the portable bluetooth joystick. But definitely I’m talking about something that is very small. Something as mini so that it will fit in a pocket. The benefit of such a joystick could be use cross platform usage for a gaming solution with a tablet and a smartphone. The clip on joystick solutions are a one trick pony. We will just have to wait and see what the designers can come up with. I’m sure some innovative designs are being considered. Portability, the ability to slide it into a pocket would be a key in the usability of a portable phone joystick.
I just think that for a Windows phone, they need to have the same configuration as the Xbox 360 controllers. It’s a lot of controls, and perhaps the dpad gets omitted, I’m not sure. I do believe that the 4 front facing buttons and the dual analogue is mandatory. The dpad? Perhaps, but can portability be maintained with all the functions we want?
January 28th, 2012
Do you like this mock up Nintendo phone image? Are you drooling?
The news this week has been bad for Nintendo. Really bad. Things are not looking good for Nintendo moving into the next few years. The rumors of the retirement of Shigeru Miyamoto have been denied by Nintendo. He’s 59 and has suggested a desire to move into a smaller role in the company. True or not, there must be something to it. The bigger issue for Nintendo is their declining handheld gaming devices. It is clear that todays kids are using their parents smartphones more and more to play games when out and about. I see it all the time. You can add tablets to the mix also. The fact is the Nintendo 3DS sales are not great and overall the one trick pony gaming devices are finding it harder and harder to exist. This is where Nintendo is really behind the trend. It’s why I look to a Nintendo phone or gaming phone to be their savior.
It’s a long shot for sure. Afterall who is giving their 10 year old a gaming phone? Not this generation of kids I would think. However, it’s possible to limit a Nintendo phone with certain parental features that might make is feasible. It might help if Nintendo changes their target market to the older demographic that buys smartphones. It may be key to their survival honestly. The fact is the gaming devices that filled Nintendo’s pockets with money over the years is coming to it’s due date. That money tree isn’t going to be delivering anywhere near where it used to.
If nothing else, a Nintendo certified gaming phone made by someone else could be a possibility. Afterall Sony is going with an official certified product label on many of their mobile devices. Nintendo needs to move in a different direction. Mobile gaming is where it’s at but that is going to be done on gaming phones and tablets. If Nintendo needs to ask where their profits went, they should look at the Apple profits. They are related. Apple is taking some of Nintendo’s gaming market right from under them. It appears Nintendo is far too slow to react to the changing mobile gaming market. They are less and less relevant.
January 7th, 2012
If you’re not up on the latest Android OS, Google is in the midst of release Android 4.0 which is dubbed Ice Cream Sandwich. This new version actually makes the gaming phone a greater reality. If the gaming experience for you includes actual and not touch thumbsticks, then you will be happy about this news.
Ice Cream Sandwich OS supports USB gamepads/joysticks! Sure the previous version also allowed for this but we’re talking the lastest and greatest smartphones. The ones with the new Tegra 3 processor for example are super fast and rival the latest gaming consoles like the Xbox 360 and PS3. The fact is you can easily HDMI out to your HDTV, use a USB gamepad, and have yourself a pretty compact gaming rig. We like it. We like the power of the latest smartphones. We like using real joysticks.
We’re hoping that more developers will gear their phone games to more elaborate control schemes or configurations that a geared to those of us using usb connected gamepads. We also are hoping to see a portable gamepad solution. A mini joystick or something similar could do wonders for the gaming phone scene. If you think about it, you could technically connect your Xbox 360 controller to your smartphone. If the new Windows Phone smartphones get it together, Microsoft could really gear their phones to the gaming community.